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GURPS: Magic Second Edition

$ 4.74

Availability: 48 in stock
  • Refund will be given as: Money Back
  • Return shipping will be paid by: Buyer
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  • Condition: Check photo for general condition. Please feel free to ask any questions.
  • Item must be returned within: 30 Days
  • All returns accepted: Returns Accepted

    Description

    Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy or the Great Art - by any name, arcane knowledge brings great power to its possessor . . . for good or for evil.  This book is the complete guide to magic for
    GURPS.
    GURPS Magic
    presents a colorful, detailed magic system.  But it's much more.  It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author.  And it's flexible.  Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer.
    This book is completely compatible with the magic rules in the
    GURPS Basic Set
    .  It amplifies the material there, as well as adding more than 300 new spells!  Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic.
    If you're ready for a world of magic, it's in your hands. . .
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