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Dungeon Crawl Classics RPG Core Rulebook, 11th Printing -- hard cover
$ 17.41
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Description
Glory & Gold Won by Sorcery & SwordYou’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
RULES SET
DCC RPG
is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. This is the 10th printing of the DCC RPG rules.
PRODUCT SUPPORT
Goodman Games supports
DCC RPG
with adventures, settings, yearbooks, and sourcebooks based on Appendix N authors. Goodman Games has released over 40 adventures for
DCC RPG
, and more are in the pipeline.
Beyond the core rulebook, there are settings that expand your experience with
DCC RPG
. These settings include
DCC Lankhmar
(licensed from the estate of Fritz Lieber),
DCC Dying Earth
(licensed from the estate of Jack Vance),
The Shudder Mountains
(inspired by the works of Manly Wade Wellman),
Mutant Crawl Classics
(a stand-alone, post-apocalyptic, science-fantasy setting),
Empire of the East
,
and the upcoming
Xcrawl Classics
. All supplements use the
Dungeon Crawl Classics
core rules.